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Transformation Project
I first created a
base head mesh in Maya. I focused on using good edge
loops, since I knew that the head would be used as a
base for many differently shaped heads. I then took
that base mesh into Zbrush and separately created
the different heads. I also painted highly detailed
bump maps in Zbrush. Finally, I took the heads back
into Maya, created blendshapes with them, and
animated the bump/displacement maps created in
Zbrush.
Scrub the hand left and right to
rotate the model
Please click images below to see
the larger image.
All images on this site are of personal projects (unless stated otherwise) and may not be used or duplicated without written permission by Eric Provan.
Copyright 2004, Eric Provan. All Rights Reserved. |