Transformation Project

I first created a base head mesh in Maya. I focused on using good edge loops, since I knew that the head would be used as a base for many differently shaped heads. I then took that base mesh into Zbrush and separately created the different heads. I also painted highly detailed bump maps in Zbrush. Finally, I took the heads back into Maya, created blendshapes with them, and animated the bump/displacement maps created in Zbrush.

Scrub the hand left and right to rotate the model

 

Please click images below to see the larger image.
 

                          

                      

      

All images on this site are of personal projects (unless stated otherwise) and may not be used or duplicated without written permission by Eric Provan.
Copyright 2004, Eric Provan. All Rights Reserved
.